In the CK under "Static" you will find the "Water Cell Current marker", which you can place once per cell and depending on the rotation changes the flow direction.
For more detailed control, in the object window, under WorldData\WaterType there are many different water types listed. Adjust the water properties settings, specifically "Linear Velocity" (bottom left) to set the current. If you need a strong current look at RiverWaterFlowNE (used at riverwood) and adjust/copy those settings.
While in the water properties, under the "Noise Properties" you can also adjust the flow graph to change the visual appearance of the current. This is done via the "Wind Direction", which is specified in degrees from 0 to 360. You will need to change the settings for all three "Noise Layers" to achieve a nice-looking result (vary each noise layer by a few degrees for best results)
Degrees with corresponding flow direction:
0 = south
90 = West
180 = north
270 = East
Once you have adjusted the water to your liking, you will need to use it on a water activator, found under WorldObjects\Activator\Water.
Exactly the information I was looking for, thanks.
ReplyDelete